The supplied sources do not identify or link a dedicated official Sandustry wiki, so an official wiki's current address and ownership are 待确认 (to be confirmed). They do provide enough verified material to organize a reliable fan reference around the first factory loop, materials, logistics, exploration, platforms, modding, and Early Access. This page separates those confirmed facts from missing recipe, cost, and version details.
Core Game Reference
Sandustry is a single-player factory automation, simulation, and strategy game developed by Lantto Games and published by Hooded Horse. Steam lists its Early Access release on August 13, 2026 and says the current version is fully playable with the store-page features. The world is procedurally generated, fully destructible, and built from physical resource pixels.
Beginner Production Reference
The supplied videos show sand being placed in water to create wet sand, then processed by a shaker into gold and residue. Gold must reach a collector or storage area before it counts toward the displayed total in the recordings. Water is depleted by wetting sand, making supply and recycling part of early factory planning.
Automation Reference
Confirmed automation parts include conveyors, launchers, filters, collectors, shakers, drones, pipes, pumps, conveyor portals, thermal equipment, and the kinetic press. Filters can route selected materials, while launchers and conveyors move loose particles between open processing areas. Exact costs, throughput, recipes, and unlock stages remain 待确认 unless directly shown in the current game.
Materials And Reactions
Official copy confirms that ice melts into water, heated water becomes steam, steam can condense as rain, and sand absorbs water. Watered seeds bloom into flowers, which can be ignited to produce useful resources, while gameplay footage also demonstrates residue burning and heat-based production. Specific ratios, timing, and outputs beyond those statements remain 待确认.
Exploration And Custom Content
Players explore diverse biomes, ancient structures, caves, artifacts, and deeper technology in procedural worlds. Official modding support includes visual tweaks, handcrafted maps, new buildings, new processes, dedicated tools, and Steam Workshop access. Exact artifact locations and map routes cannot be universal because the worlds are procedurally generated.
Wiki Status And Sources
The Steam page links a manual, discussions, Workshop, Discord, Reddit, YouTube, and other official or community resources in the captured material. It does not label a wiki in the supplied excerpt. This fan reference therefore uses the collected Steam, storefront, news, and gameplay sources without claiming official wiki status.