Sandustry uses procedurally generated, fully destructible worlds for normal play and also supports handcrafted maps through its official modding tools. The collected sources describe diverse biomes, caves, ancient structures, artifacts, water systems, ice, lava, and deeper exploration. They do not provide a fixed campaign map list, map seed catalogue, or editor tutorial, so those details remain 待确认 (to be confirmed).
Procedural Worlds
Steam and Rock Paper Shotgun describe each world as procedurally generated and completely destructible. Every pixel can function as terrain or a resource, allowing players to dig, redirect materials, and reshape routes around a factory. Because generation is procedural, one recorded cave or artifact path should not be treated as universal.
Exploration Landmarks
Official descriptions place ancient structures and powerful artifacts deep below the surface. The supplied videos show arrows, caves, ice walls, water pockets, fluxite, upgrade locations, boiler ruins, and other points of interest encountered during exploration. Exact coordinates and guaranteed routes are not available in the source set.
Biomes And Physical Terrain
The store copy mentions a vast planet with diverse biomes and landscapes. Sand, snow, ice, water, steam, lava, seeds, flowers, and other physical materials can affect movement and production design. This makes a map both an exploration space and part of the factory system.
Handcrafted Mod Maps
Official modding copy specifically confirms handcrafted maps alongside visual tweaks, new buildings, and new processes. Steam also lists Workshop support, which is the verified community-content surface in the collected material. The editor workflow, map file format, required tools, and upload steps are 待确认.
No Verified Seed List
None of the supplied sources provides world seed codes, named official maps, a minimap export, or a complete atlas. One transcript unlocks a map and minimap during research, but it does not document a reproducible world layout. Publishing coordinates from that video as general guidance would be unreliable.
How To Read Map Advice
Use official descriptions for broad systems and treat video locations as examples from particular generated worlds. Expect terrain, caves, water, artifacts, and factory space to vary between saves. Any claim about a best seed, guaranteed artifact route, or permanent map layout remains 待确认.