The Sandustry kinetic press converts burnt residue into gold when the residue is dropped onto the machine from a great height. This input, movement requirement, and output are stated directly in the supplied gameplay transcript. Exact drop distance, conversion ratio, throughput, and unlock cost remain 待确认 (to be confirmed).

Confirmed Input And Output

The transcript first shows ordinary residue produced while wet sand is shaken for gold. A flamethrower can burn that residue, creating the material used by the kinetic press. The machine then refines the burnt residue into additional gold rather than sending the waste back through the shaker.

The Drop Is Part Of The Process

The recorded machine description says burnt residue must be dropped onto the kinetic press from a great height. This makes vertical logistics part of the recipe instead of a cosmetic layout choice. The source does not define the minimum height in blocks or pixels, so no number is supplied here.

Moving Burnt Residue Upward

The creator builds a route with conveyors and launchers to lift burnt residue before it falls onto the press. Filters are used to keep ordinary material, residue, and burnt residue from mixing in the same path. The example confirms a workable design principle, but not a universal blueprint.

Producing Burnt Residue

The footage burns residue manually with a flamethrower and later mentions burner belts powered through a thermal buffer. It also shows the challenge of keeping regular junk out of the vertical press route. Exact fuel use, heat transfer, burner-belt speed, and automatic ignition behavior remain 待确认.

Research And Progression Context

The kinetic press appears after enough wet sand processing to reach a later technology tier in the recorded playthrough. The same stage introduces heat tools and greater pressure to solve the factory's water supply. Early Access updates may change research placement, so the video order should not be treated as permanent.

Practical Verified Guidance

Separate residue from the primary wet-sand line, burn it, filter the burnt material, lift it high, and let it fall onto the kinetic press. Provide enough containment that unrelated sand or residue does not enter the drop path. Tune height, spacing, and throughput in the current build because those values are 待确认 in the supplied research.