Sandustry begins with a simple factory loop: dig sand, wet it with water, run the wet sand across a shaker, and place the separated gold in a collector. Research then opens logistics such as conveyors and launchers, while later systems add filters, heat, drones, pipes, pumps, and more complex processing. The collected sources confirm this progression, but exact costs and unlock requirements can change during Early Access.
Start With Wet Sand And Gold
Sand is a physical material rather than a menu icon, so it must be moved into water before the shaker can process it. The shaker separates gold and residue from wet sand, and the gold only counts after it reaches the collector or storage area shown in the supplied gameplay transcripts. Water is consumed as sand becomes wet, which turns the first production loop into both a material-flow problem and a water-supply problem.
Build The First Logistics Line
The early logistics research shown in both gameplay transcripts unlocks conveyor belts and launchers. Conveyors move loose pixels along a route, while launchers lift or throw material into another part of the factory. Piles can slow or block movement, so the videos repeatedly expand buckets, add more shakers, and redirect material when a line backs up.
Separate Materials Before They Clog
Filters are a confirmed part of Sandustry's automation toolset and can be configured for materials such as sand and wet sand in the supplied footage. The videos use filtering to keep dry sand, wet sand, residue, burnt residue, and gold from mixing in the same route. Exact filter costs, menu labels, and best layouts are version-dependent and therefore marked 待确认 (to be confirmed).
Use Physics As Part Of Production
The official Steam description confirms that every pixel has physical properties and can react with the surrounding world. Ice can melt into water, heated water becomes rising steam, steam can condense as rain, and sand absorbs nearby water. Seeds, flowers, residue, snow, lava, and heat therefore belong to production design rather than serving only as scenery.
Explore For Technology And Artifacts
Sandustry's worlds are procedurally generated, fully destructible, and built around deeper exploration. Official descriptions mention ancient structures, powerful artifacts, new technologies, diverse biomes, and additional production chains below the surface. The supplied videos also show fluxite being used for tool upgrades, but exact artifact routes and upgrade values remain 待确认 because they are not consistently documented across the collected sources.
Keep Early Access Limits In Mind
Steam lists Sandustry as a single-player Early Access game developed by Lantto Games and published by Hooded Horse. The developer says the current version is fully playable and that future development may add more buildings, resources, production chains, quests, biomes, and technologies. Treat every detailed layout as a verified example from the supplied material, not as a permanent rule for every later build.